Help me understand Occupancy Sensor logic?
I'm struggling with trying to get an occupancy sensor (LRF2-OCR2B-P) to behave as I'd like it to. Hoping someone can help me here.
Project has several rooms with these sensors that act as motion-activated nightlights... there's a timeclock event that sets the rooms that have these to "enabled" at 10pm, so that anyone walking around late at night gets soft lights that turn on while they walk through. There's another timeclock event that sets all these sensors to "disabled" at dawn. It's great, they work fine.... turning up lights with walking motion in the home late at night, leaving everything alone when the house is occupied day and evening.
But I'm adding another on the front porch (fully protected overhang and warm climate area), and the behavior I want is this: When there's any motion detected on front porch, raise all the front outside lights to a given level. When no more motion is detected,take those lights back down to a dim setting. do all this from 10pm until dawn.
Independently, those outside lights (4 different zones) automatically go from a bright "evening" setting, to a dimmer "late night" setting, to "off" at 2am. Those timed events work fine.
I'm using the same logic on this zone as i did in the interior rooms. Give the sensor an "enable" trigger via timeclock at 10:00pm, a "disable" trigger at dawn. Set lights in front-outside zone to 50% on "occupied" and back to, say, 10% on "unoccupied". Not that complicated.
But the lights are NOT turning on with motion outside if the lights are on at any level when the motion occurred. Everything work fine if the lights were entirely off when motion happened.
Yes, i've put motion sensors into "test" mode and they sense motion properly. The internal setting (rear buttons) on the sensors are set to regular "enabled" (not low-light or disabled mode)... just like my other working motion sensor zones.
Do "occupancy" events NOT turn "up" lights to the designated level if they're already on? That's what I'm seeing. If that's right, how does it handle a whole bunch of zones that it's supposed to raise? which ones determine if the event triggers or not? I think I'm noticing that if the porch lanterns are on low and all other lights are off, then it works fine. But if several other outside lights in the zone are on, the occupancy event decides not to raise the lights.
Very frustrating... is what I'm trying to do doable in RR2-E?
Thanks for any help/advice,
-josh